Gamification Research Network

A hub for academic and industry researchers with news, discussion and resources on the use of game design in non-game contexts

OVERVIEW

This site gamification-research.org presently has an average traffic classification of zero (the lower the superior). We have scanned twenty-two pages within the web page gamification-research.org and found eighty websites associating themselves with gamification-research.org. There is three contacts and locations for gamification-research.org to help you communicate with them. There is five public communication platforms belong to this website. This site gamification-research.org has been online for seven hundred and seventeen weeks, twenty-seven days, fourteen hours, and thirty-nine minutes.
Pages Crawled
22
Links to this site
80
Contacts
3
Locations
3
Social Links
5
Online Since
Oct 2010

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GAMIFICATION-RESEARCH.ORG HISTORY

This site gamification-research.org was first recorded on October 04, 2010. It is now seven hundred and seventeen weeks, twenty-seven days, fourteen hours, and thirty-nine minutes young.
REGISTERED
October
2010

LENGTH OF LIFE

13
YEARS
8
MONTHS
27
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LINKS TO WEB SITE

Energy Priorities - Smart energy information and ideas for business since 2004

Smart energy information and ideas for business since 2004. Written March 22, 2018 by Denis Du Bois. Terrestrial is an NPR podcast that explores the choices we make in a world we have changed. The dark truth about the newly imposed solar tariff is that it will not remedy what ails United States solar businesses. It might already be making things worse.

Experience The Energy BMBF-Forschungsprojekt

Why Badges Work Better Than Grades. 8220;What are badges? Think back to when you were a girl scout or a boy scout.

Förstudie Spelifierat Lärande Gamification i skolan

Förstudien undersökte förutsättningar för en webbaserad plattform där elever skulle kunna överskåda sitt lärande i ett grafiskt gränssnitt som använder mekanismer från spel. I projektrapporten finns exempel på spelifiering som gör elever medvetna om sin lärprocess och som stärker grupprocesser och befintlig lärandekultur på skolan.

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CONTACTS

Sebastian Deterding

Sebastian Deterding

Hallerstr. 20

Hamburg, 20146

DE

Sebastian Deterding

Sebastian Deterding

Hallerstr. 20

Hamburg, 20146

DE

Domainfactory GmbH

Hostmaster Domainfactory

Oskar-Messter-Str. 33

Ismaning, 85737

DE

GAMIFICATION-RESEARCH.ORG HOST

We diagnosed that a lone root page on gamification-research.org took three thousand two hundred and ninety-seven milliseconds to load. We could not detect a SSL certificate, so in conclusion our web crawlers consider this site not secure.
Load time
3.297 secs
SSL
NOT SECURE
Internet Protocol
80.67.28.230

NAME SERVERS

ns2.namespace4you.com
ns.namespace4you.com

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SERVER OS

I discovered that this domain is employing the Apache/2.4.29 operating system.

PAGE TITLE

Gamification Research Network

DESCRIPTION

A hub for academic and industry researchers with news, discussion and resources on the use of game design in non-game contexts

CONTENT

This site states the following, "News, discussion and resources on the use of game design in non-game contexts." We noticed that the web page also stated " Open positions in Gamification Group." It also stated " Gamification Group opens 1-3 positions on academic career stages of doctoral students andor postdoctoral researchers at University of Turku, Tampere University of Technology and University of Tampere. The Convergence of Gaming and ? November 29, 2017. Post written by Joseph Macey. Against this background active pa." The header had gamification as the highest ranking keyword. It was followed by gameful design, game design, and research which isn't as ranked as highly as gamification. The next words the site uses is network. study was also included and will not be seen by search crawlers.

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Minecrafttoernooi Toolkit

My talk at the Berlinale Talents 2015, with Alex MacDowell, Jeff Watson and Juan Diaz B. We discussed how world building and games can generate narrative containers for learning, for brands and for film making. The website of the Port of Rotterdam features quite a positive review. Of the prototype game that was developed with various parties, including PlaySpace. We set the initial challenge and provided the mental and physical playspace to develop this game.